

When I’m the last person to leave a big room and I have to shut the light, I sprint out of there at full speed. When I was little, I accidentally watched some Dracula movie and slept with the covers around my neck until my teenage years. Now, fast-forward to PAX East 2016, my day of unending terror. I’ll try to break down what I remember, as most of what I played of Outlast 2 has already burrowed deep into my psyche to resurface years later in some kind of form of PTSD. You’re some dude with a camera that gets separated from your reporter fiancé/girlfriend type and is lost in some terrifying farm area filled with mutilated farm animals, creepy barns, and monster people that chase you down while chanting creepy religious stuff.Įverything is super, super dark, but like I mentioned, you’re some dude with a camera, and that camera happens to have night vision. So of course, in areas that are nearly completely dark, you can fire up the night vision and see previously unseen horrors. Of course, you can run out of batteries, meaning you can’t just walk around with the night vision on all the time. You’ll have to decide whether you want to see embodiments of fear coming at you, or just walk blindly into your inevitable death.Īnyway, during the demo I wandered around this farm area, looking for my fiancé/girlfriend.

There were plenty of doors to sheepishly knock on, inhuman noises, scattered human remains, creepy abandoned toys, and jump scares to enjoy throughout that process. Eventually, you end up in some surreal school, stalked by a shadowy figure and forced to escape by hiding in lockers. I made a let's play video of my time with the game (linked above).That reminds me of the best part of Outlast 2: the hide button. It is worth noting that the overall project is quite impressive considering it is only made by two people. I’m hoping that the full game manages to deliver on at least some of these promises. I just wish that the demo better reflected the promised features and the trailer. It looks fantastic, sounds great and manages to build up a decent atmosphere for the player. This alongside some minor texture pop in are the only bugs I could find, everything else plays as intended.Īt the end of the day, this a fairly solid demo for an indie horror game. Very minor bug, but could lower an individual’s immersion with the game. At a certain point when looking back at a doorway there appeared to be a large black rectangle just behind the door, but still within the players vision. I found one bug in my play-through though it definitely isn't game breaking. I feel as though a scene that showcases these features to a greater extent would have been a more appropriate demo. There is one enemy, a hint at a puzzle and zero stealth involved in the demo. The games features mention how the focus is supposed to be on multiple enemies, stealth, and puzzles, however none of these things are present in the demo to any significant extent.

While the demo showcases how the game can build up an appropriate atmosphere, it’s never fully capitalized on until the very end, and even then, I found the demo to fall a bit flat. After witnessing what the game is supposed to be (according to the trailer) I left the demo with the feeling of disappointment, the scares and tense feelings that the trailer leaves the viewer with aren't echoed in the demo. The biggest thing I can think of is how the trailer at the end of the demo seems to promise a lot more than what’s actually on offer here. Next, I’ll go over some things I didn't like. Sound is something that’s incredibly important in horror games and I found it to be used appropriately here, the player characters footsteps, doors creaking, static sounds, lights flickering, and more, all add to the games sense of atmosphere, further driving home that anything could happen at any given time. The game looks really good, on the ultra-quality texture settings, things look very crisp, the environments are highly detailed and this adds to an overall sense of atmosphere that the demo manages to maintain throughout its entirety. In this case I will be giving the benefit of the doubt in some areas due to the fact that this is a demo, and the full title could vary differently from what’s on offer here. With these mini reviews I typically go over things I liked, some things I didn't and any bugs I might have run into throughout my time with the game. Hi there, I just recently played through the demo for Blame Him and I’d like to share some of my thoughts on the game here.
